• Tomb of Dracula
    Tomb of Dracula #5 – The Rock and the Hard Place!

    Dracula prepares his nefarious plan, but how does it involve Cloak and Dagger? Can Cloak and Dagger even stand a chance when Paladin gets involved? Eric Arcane receives an audience with the Sorcerer Supreme himself, and Frank Drake is confronted by Lilith, the daughter of Dracula! But not all is as it seems between “The Rock and the Hard Place!” by Curt Fernlund!

  • Spirits of Vengeance v1
    Spirits of Vengeance #2 – Wrath

    Jerroh Smith has lived a life of causing death on a whim. When this pastime catches up to him just a little too close, the only place he has to hide is on an old locomotive. What he doesn’t know is that he has just entered the realm of the Ghost Rider, and his train ride is a one-way ticket to his own personal Hell. Check out the Ghost Rider of the Old West as “Spirits of Vengeance” continues, by D. Golightly!

  • Cable v2
    Cable #2 – Apocalypse Tomorrow (2)

    Apocalypse is trapped in Sinister’s mind, and Cable and Prosh won’t back down until Apocalypse is destroyed, —even if that means killing Sinister in the process! Plus, Clan Akkaba has a plan brewing of their own, but will it bear any fruit when Sinister brings in a wild card named Quietus? The adventure continues in part two of “Apocalypse Tomorrow,” by Hunter Lambright and Dino Pollard!

  • X-Men
    X-Men #43 – Get Up and Kill (2)

    Storm has led a team based on the Australian Outback X-Men of old to take on Havok and his terrorist squad, but will both teams be able to put aside their differences in order to fight off a squadron of the mutant-killing Sentinels? Plus, Kachneh Domnur is given a choice that will change the game in setting up the future of Havok’s X-Men as we know it. For all of this action and more, check out part two of “Get Up and Kill” by the tag-team of Chris Munn and Dino Pollard!

  • USAgent
    USAgent #12 – Walkabouts (1)

    John Walker and Free Spirit take on criminals on patrol while learning how to deal with the police in the most mutually beneficial way possible. Meanwhile, D-Man is tasked by none other than Axel Asher, the mysterious Access, with an impossible choice. He must save the universe, but to do so, he will have to kill John Walker! But is it even really a choice at all? Find all this and more in part one of “Walkabouts” by Clayton Tooley!

  • Thunderbolts
    Thunderbolts #16 – Masters and Slaves (5)

    Baron Wolfgang von Strucker attempts to bolster his ranks in preparations for the inevitable clash between two titanic forces, but Baron Zemo has plans of his own. Meanwhile, Melissa Gold is having second thoughts after Blizzard’s outrage last issue, but will anything come of them, or does associating with Zemo’s Thunderbolts truly make her as twisted as them? “Masters and Slaves” continues, by Steve Seinberg and Dino Pollard!

  • Shanna the She-Devil
    Shanna the She-Devil #3 – Shanna and the Terror of the Red Priestess

    Shanna visits Zabu to tell him that she believes Ka-Zar is alive —but will he stay or will he go with her in search of his master? Plus, find out what really happened on the day that Ka-Zar met his apparent end at the hands of the Red Priestess in a glimpse of the past. But is the horror truly over when the issue ends? Check it out in “Shanna and the Terror of the Red Priestess,” by Meriades Rai!

  • Punisher
    The Punisher #12 – Out of the Past (4)

    After the desecration of his family’s bodies, Frank Castle issues an ultimatum to every mob boss across the United States: If you mess with the Punisher or anyone he knows, you are dead. Plus, Chip Carter makes his final decision—will he join the Punisher’s crusade? Find out as the aftermath of “Out of the Past” launches the Punisher headfirst into his second year at Marvel Omega, by Tobias Christopher!

  • Thing
    The Thing #2 – The Gathering (2)

    Jim Scully, Eric Arcane, Midnight, John Jameson and Eric Simon Payne. What do all these people have in common? They’re all connected somehow to Ben Grimm’s mysterious quest, that’s what! The Thing and the Daughters of the Dragon begin to move forward to gather the necessary players in the second part of “The Gathering” by Curt Fernlund!